Showing posts with label Fembot. Show all posts
Showing posts with label Fembot. Show all posts

Wednesday, March 20, 2013

Rock, Paper, Scissors

 
Rock, Paper, Scissors, it's played around the world and in more recent years the game has developed it's own official, professional circuit.

The game dates back to the Chinese Han Dynasty (206 BC – 220 AD) and was called Shoushiling (translates as hand command).  The original game consisted of Snake, Centipede & Frog, where the snake feared the poisonous centipede, the centipede feared the frog, and the frog feared the snake.


When the game reached Japan the hand sign for centipede was misinterpreted as slug or snail.  By the 17th century the hand gestures had changed to Stone, Scissors, Cloth in China (& its neighbour Korea) and to Stone, Scissors, Paper in Japan.  By the early 1920's the game had spread from Japan to Europe where it became widely popular but didn't seem to reach America until the 1930's. Some time through the 20th century the term rock replaced stone.
 
Last year researchers at the University of Tokyo developed a robot that has the capacity to beat any human challenger 100% of the time.  The robot is essentially, a camera-connected mechanical hand, driven by a supercomputer that knows how to cheat so well it is physically incapable of losing at the game.  The robot reads the shape of its human challengers hand faster than the human eye can, then translates that reading into its own pre-emptive response.
 
 
Aside from potentially losing to cheating fembots, the problem with Rock Paper Scissors is that three hand gestures give only 9 possible outcomes and a 33.33% chance of a tie.  A growingly popular variation Rock, Paper, Scissors, Lizard, Spock, adds a couple of extra hand gestures to help remedy this.  The rules of engagement are: Scissors cuts paper; Paper covers rock; Rock crushes lizard; Lizard poisons Spock; Spock smashes scissors; Scissors decapitates lizard; Lizard eats paper; Paper disproves Spock; Spock vaporises rock; Rock crushes scissors.


The addition of the extra two options gives 25 possible outcome combinations and lowers the chance of a tie to 20%.
 
But when you are trying to make a serious decisions 20% chance of a tie is still far to great.  Again the solution is to add more gestures.  Fortunately someone by the name of David Lovelace has already developed the expanded solution.  Lovelace has devised a 25 gesture game, he seems to have renamed Spock to Alien (presumably to avoid and copyright trouble) and has reverted the Lizard to Snake.


Each gesture beats out twelve gestures, and is beaten by the remaining twelve, resulting in 300 possible outcomes and only a 4% chance of a tie.

But in the age of extreme sports this is just still not enough.  What's needed is extreme rock paper scissors and fortunately Lovelace delivers again. Extreme Rock Paper Scissors consists of 101 gesture many of which are so extreme they require two hands to form.

The game is Rock, Death, Wall, Sun, Camera, Fire, Chainsaw, School, Scissors, Poison, Cage, Axe, Peace, Computer, Castle, Snake, Blood, Porcupine, Vulture, Monkey, King, Queen, Prince, Princess, Police, Woman, Baby, man, Home, Train, Car, Noise, Bicycle, Tree, Turnip, Duck, Wolf, Cat, Bird, Fish, Spider, Cockroach, Brain, Community, Cross, Money, Vampire, Sponge, Church, Butter, Book, Paper, Cloud, Airplane, Moon, Grass, Film, Toilet, Air, Planet, Guitar, Bowl, Cup, Beer, Rain, Water, TV, Rainbow, UFO, Alien, Prayer, Mountain, Satan, Dragon, Diamond, Platinum, Gold, Devil, Fence, Game, Maths, Robot, Heart, Electricity, Lightning, Medusa, Power, Laser, Nuke, Sky, Tank, Helicopter, Dynamite, Tornado, Quicksand, Pit, Chain, Gun, Law, Whip, Sword.

Each gesture beats fifty gestures and is beaten by the remaining fifty gestures. The 101 gestures results in 5,050 outcomes with only a 0.99% chance of a tie! Follow this link here to open an interactive chart showing what beats what or follow this link here for a printable friendly list describing the gestures and their descriptive spoken outcomes such as "Scissors Stabs Brain", "Robot Hurls Rock" and "Rainbow Irritates Satan".  Follow this link here and you can purchase David Lovelaces RPS-101 guidebook describing all gestures and their verbal descriptions.

 

Friday, September 24, 2010

Jane Russell Fembot

As shown in this vintage comic, it turns out Jane Russell was the original fembot, significantly predating other depictions of fembots.

Let's face it, who wouldn't want a Jane Russell robot.  Here's some of the advertising taglines used on her movie posters:
"How'd you like to tussle with Russell?" - The Outlaw (1943)
"Jane Russell and Frank Sinatra...What a pair!" - Double Dynamite (1951)
"They were two of a kind!" - His Kind of Woman (1951) 
"Warm Lips...Hot Lead!" - Montana Belle (1952)
"The Two M-M-Marvels Of Our Age In The Wonder Musical Of The World!" - Gentlemen Prefer Blondes (1953)
"Jane Russell in 3-D. It'll Knock both your eyes out!" - The French Line (1954)
"Skin Diver Action...Aqua-lung Thrills!" - Underwater! (1955)
"They Don't come ANY BIGGER" - The Tall Men (1955)
"SEE 'EM SIZZLE IN THE BIG, BUXOM, BEAUTIFUL MUSICAL!" - Gentlemen Marry Brunettes (1955)
"Jane Russell shakes her tambourines and drives Cornel Wilde!" - Hot Blood (1956)
"The hottest bundle ever hijacked!" - The Fuzzy Pink Nightgown (1957)

That's what's missing in todays movie promotions, honesty in advertising.
One of her movies should have been called "Gentlemen Prefer Bots".

Here's a link to an interview with a Journalist and a robot head that's had a real persons thoughts and memories uploaded, creating a very vague and confused artificial intelligence. It longs for a real life so it can go outside and do gardening or conspire to takeover the planet.
BINA48
Not quite the fembot that the well known Japanese Actroid is, but what do you expect from a non-profit organisation.